SHOW NOTES
Curt and Chris welcome escape room designer Vincent Stevens. They discuss his journey from nursing to escape room design, designing his first escape room in Oregon, and growing his business in Southern California. Vincent shares insights on his design process, favorite escape games, and his work with major clients like Sony. He emphasizes the importance of creating fun and engaging experiences over challenging players, and he offers advice for those looking to enter the industry. Additionally, Vincent reveals some upcoming projects and his thoughts on the escape room industry trends.
LINKS
KEY TAKEAWAYS
- Instead of using Arduinos, Vincent uses things like Flex Maxes and Boo Boxes
- When designing a game, don’t try and beat the players. Just create something fun.
- Nail the beginning, the intro. Nail the exit. As long as you don’t mess up everything in between, people are going to like the game.
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