SHOW NOTES
Curt and Chris spend time with guests Scott Lrvy and Kaylea Ring from Immersive Machine. The conversation navigates through their personal journeys into the escape room industry, from Scott’s transition from video game events to escape rooms and Kay’s DIY home haunt transformations. They discuss the technical challenges and creative processes behind building their notable escape room, ‘Sal’s Cybernetics,’ and tease their upcoming project, ‘Neon Streets.’ The episode also touches on their approach to customer experience, community building within the escape room industry, and the intriguing possibility of integrating merchandising. This is a must-listen for both escape room enthusiasts and those curious about the intersection of creativity, technology, and storytelling.
- The Immersive Machine: Escape Room Adventure
- Kreative Arts Collective
- Bottlenecks and Bookends – Strangebird Immersive
- Autodesk Fusion 360 for 3D printer modeling
- Escape Room Enthusiast Discord
- Unity Game Engine
- Red Dwarf – Talkie Toaster video
- Wild Heart Ranch
KEY TAKEAWAYS
- Don’t sacrifice fun for theming. Fun has to be the main goal in game design.
- Escape rooms should move to having more content (puzzles, tasks) that’s easier in general.
- If you want to make a game more difficult, add content (puzzles, tasks) instead of making puzzles harder.
- Having costumes available for players and allowing them to take photos in the room does wonders fo your marketing. A lot of people want to look cool, take selfies, and post them.
- Having a second room doesn’t just double your income, it exponentially increases it.
- You can draw out your room design layouts using Google Sheets like digital graph paper. Then you can use that as schematics for wiring the tech.
- You can have a live actor in an inanimate character without having a human in the room. Many times that is more comfortable for players.
- Centralize all your tech.
CONNECT AND FOLLOW IMMERSIVE MACHINE
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